Main Article Content
Abstract
The purpose of the research was to develop interactive digital comics about simple machines and to investigate the effect for using interactive digital comics in student thinking skills at grade VIII. The hypothesis of this research was that using interactive digital comics in simple machines gave a significant effect to student thinking skills. This type of research was development research, which refers to the Four-D (Define, design, develop, disseminate). The result shows simple machine digital interactive comic is categorized as valid and feasible because of the percentage of expert media judgment is 98.91% and the percentage of expert material judgment is 98.21%. In practicality test, this is indicated by the good response from students with a percentage of 82.44% in the limited trial class and 77.81% in the extended trial class. The Effectiveness, indicated by statistics analyzing the pretest and posttest of control and experimental groups. The test analysis with Wilcoxon test. The Wilcoxon test shows Asymp. Sig (2 tailed) < 0.001 which is less than 0.005 that means the hypothesis is accepted and proven.
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References
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References
. Dantes, P. (2023). Trial Design and Data Analysis. Depok: PT. RajaGrafindo Persada - Rajawali Press.
. Herman, T., Akbar, A., & Alman. (2024). 21st Century Skills: Mathematical Literacy, Mathematical Thinking, and Computational Thinking. Bandung: Indonesia Emas Group.
. Lismaya, L. (2019). CRITICAL THINKING & PBL. Banten: Scholar's Friends Media.
. Miftah, M. (2022). ROLE, FUNCTION AND USE OF LEARNING MEDIA. Bandung: Feniks Muda Sejahtera.
. Nurfadhillah, S. (2021). INSTRUCTIONAL MEDIA. Tangerang: Imprint Publisher.
. Priadi, MA, & Prabowo, GC (2023). Improving Students' Scientific Literacy Skills Using Inquiry-Based E-Comic At The Tenth Grader In Lampung Province. BIOSPHERE: TADRIS JOURNAL OF BIOLOGY Vol. 14 No. 1 , 99-110.
. Sutarti, HT, & Irawan, E. (2017). Tips for Success in Obtaining Development Research Grants. Jogjakarta: Deepublish.
. Angga, PM, Sudarma, IK, & Suartama, IK (2020). Educational E-Comics to Shape Character and. Ganesha University of Education EDUTECH Journal. Vol. 8 No. (2), 93106.
. Arifannisa, Yuliasih, M., & Hayati. (2023). LEARNING MEDIA SOURCES & DEVELOPMENT (Theory & Application). Jambi: PT. Sonpedia Publishing Indonesia.
. Batubara, HH (2020). EFFECTIVE LEARNING MEDIA. Semarang: Fatawa Publishing.
. Guntur, M., Sahronih, S., & Ismuwardani, Z. (2023). Development of Comics as a Mathematics Learning Media in Elementary Schools. JKPD (Journal of Basic Education Studies), 8(1).
. H, PF, Casumpang, C, O., & Enteria. (2019). Effectiveness of Developed Comic Strips as Instructional Material in Teaching Specific Science Concept. International Journal for Innovation Education and Research Vol:-7 No-10, 876-882.
. Hamdi, S., Triatna, C., & Nurdin. (2022). INDEPENDENT CURRICULUM FROM A PEDAGOGICAL PERSPECTIVE. SAP (Education Article Arrangement) Vol 7, 10-17.
. Khotimah, H., & Hidayat, N. (2022). Interactive Digital Comic Teaching Materials to Increase Student Engagement and Learning Outcomes. International Journal of Elementary Education Volume 6 Number 2, 245-258.
. Lemi , I. (2019). Utilization of learning media in the learning process to improve students' cognitive thinking abilities. Proceedings of the National FKIP Education Seminar Vol. 2, no. 1, 17-26.
. Listianingsih, M., Astuti, IA, Dasmo, & Bhakti, YB (2021). Android-Based Comics: An Alternative Media to Improve Scientific Literacy. Journal of Science Research and Learning Vol 7, No.1, 105-117.
. Ma'rifah, MZ, & Mawardi. (2022). Increasing Students' Critical Thinking Abilities
a. Using Wordwall Assisted Hyflex Learning. Scholaria Vol.12 No.3, 225-235.
. Mashuri, S. (2019). Mathematics Learning Media. Sleman: CV Budi Utama.
. Santrock, J. (2008). Educational Psychology. Jakarta: Prenada Media Group.
. Saragih, EN (2021). Move Simultaneously, Realize Freedom of Learning. Jakarta: Deepublish.
. Siregar, AD, & Harahap , LK (2020). PROJECT BASED E-MODULE DEVELOPMENT
. BASED LEARNING INTEGRATION OF HYPERCHEM COMPUTING MEDIA IN
a. MATERIAL. PPS (Science Education Research Journal) Vol 10, No 01, 1925-1931.
. Syah Putra. (2018). 21st Century Learning and Its Application in Indonesia. Proceedings of the National Seminar on SINASTEKMAPAN (E-Journal) 1, 1276-1283.
. Zulen, E., Silvia, & Jannah, R. (2022). Development of Pop Up Book Learning Media for Understanding Natural Science Concepts. EDUCATUM: JOURNAL OF EDUCATIONAL SCIENCE Vol.1, No.1, 173-180.